G2K GRIDIRON 2000 Dynasty Fantasy League
HELP TOPIC // getting-started

/teams-team-seats-and-rosters · corpus 0.1 · verified 43c1c50

Teams, team seats, and rosters

A team is the durable football object; a team seat is the responsibility shared by its managers.

Sources
01 // ACTOR + PREDICATE

Who can use this answer.

ACTOR

An admitted member viewing a team or an authorized manager changing its roster.

All modes; roster zones and limits are selected from configured league state.

PREREQUISITE

Read the current gate

Admission is required for team data; a persisted association is required for roster mutation.

02 // STATE + TIME

The label carries the consequence.

Seatless, primary, co-manager, claimed, open, full, locked, and unavailable are distinct.

DEADLINE

Use the runtime clock

Roster/lineup deadlines derive from each player's kickoff and league timezone.

PRIVACY

Keep the right audience

Team-scoped details follow the league visibility policy.

03 // WORKFLOW

Take the next safe step.

  1. →

    Confirm team display identity and seat role.

  2. →

    Read roster slots and capacity.

  3. →

    Use Team for lineup/roster and Players for acquisition.

  4. →

    Refresh after a commissioner correction.

04 // EFFECT

Know what changes.

CONSEQUENCE

What happens

A roster belongs to a team, not one identity; a seatless member cannot mutate it.

REVERSIBILITY

What can be undone

Unlocked lineup changes can be revised; kickoff and final boundaries are authoritative.

RESULT

What you should see

The result names team, slot, player, and saved/locked state.

05 // FAILURE + RECOVERY

Keep context. Do not replay blindly.

FAILURE

Capacity, authorization, lock, and stale failures make no partial change.

RECOVERY

Return to /team, reread week/locks, and use commissioner help for a wrong association.

06 // SOURCE + EXAMPLE

One concrete read.

Example: A seatless member may read rules but is not told to edit a roster they do not own.

Runtime source: Roster config, teams/memberships/rosters, schedule kickoff, and lineup processor.

Corpus receipt: introduced 0.1; last verified 43c1c50dfbd493b01368d2c74959eb23de098749.